Despite the body sizes being pretty close, clothing will not be compatible. Hair should be compatible but will need adjustment around the body for longer styles. Hats and things based entirely on the head should be compatible. MZ female is one pixel shorter, MZ male is one pixel longer.ĬONCLUSION, if you're using MV generator parts on MZ characters: MZ are definitely skinnier - the shoulders of both types are one pixel narrower than the MV versions and the arms and legs are skinnier. I thought maybe they could share gloves but the positioning on the sideviews is off. Eyes are also the same size, MZ just looks smaller because the shading is different. The eyes are a bit different, sharing a couple shades of blue but MZ having another medium shade and MV having a light one. The other body/underwear colours are exactly the same. The point that Tale made was MV battlers arent the size of VXA overworld sprites. One that allows you to fully customize the action sequence and its sprite size or you just want a simple side view that just has a bigger sprite. MZ has a dark brown as the darkest outline where MV uses black. The question would be how complex you want a sideview script would be. Added those ones in the green boxes with the blue outlines. This is for reference only and not an invitation for you to rant about how much you hate whichever style you hate. )ĭid this for my own reference and the question of Can MV Generator Parts Be Used On MZ Bodies At All/Can I Have MV And MZ Characters In A Project Or Will It Look Weird, but some of you might be interested.
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